Character creation

You knew you were different.

You may have lived a quite ordinary life, but something was always there, gnawing at your consciousness, lurking just beyond the periphery of your vision.

You may have believed you had a guardian angel, or were haunted by the spectre of the old man who used to live in your house. Perhaps you saw a strange, shadowy creature stooped over a sleeping homeless person when stumbling back from the pub one night. You may have even been a hardened sceptic, insistent that under no circumstances did such a thing as an afterlife exist.

Whatever you believed, your existence doesn’t seem to have stopped even though you ceased to breathe.

You find yourself in “The Waiting Room”, accompanied by a motley assortment of people (perhaps) who don’t all seem quite right.

You know that some of them are more like you than others…

You have been waiting a while.

The basics
Statistically, character creation goes like this:


 * 1) Pick an archetype
 * 2) Pick a Tier 1 skill

However, each archetype has its own individual requirements.

Ghost

 * You must have something appropriate to represent your anchor, marked with an obvious blue ribbon
 * Upon creation, Ghosts receive one relic
 * Ghosts receive one relic tipoff per session

Reaper

 * You need a Reaper Weapon, an edged weapon of appropriate sized and marked with an obvious red ribbon
 * Upon creation, Reaper receive three Charons (also known as Reaper coins)
 * Reapers receive three Charons per session (unless they give their superiors reason to dock their pay, of course)

Revenant
Every player needs:
 * Revenants start with one soul
 * Revenants receive one soul per session
 * One sash
 * One Death Certificate

Backstory
Your backstory represents your character’s life before they died and become a Reaper, Revenant or Ghost.

Characters do not need to have died recently – time does not move as it normally does for the Dead, and it is entirely feasible that the soul of a character who died a few hundred years ago could have only just found its way to the Waiting Room.

Character backstories do not need writing up but should at least be run by a ref quickly before your first session.

==Death Certificate ==

Your Death Certificate is an IC document issued to you by the Reapers, it also representing your OC character sheet. It must be filled in and approved (i.e. stamped by a Reaper) before you can play.

Every time you spend XP to buy an ability, you must get your Death Certificate stamped.

There is no downtime in this system – all XP expenditure must be done during sessions.

Experience and advancement
Players receive one experience point (XP) per session.

Skill costs

 * Tier 1 skills cost 1 XP each


 * Tier 2 skills cost 2 XP each


 * Tier 3 skills cost 3 XP each


 * Final tier skills cost 4 XP

Advancement

 * In order to be able to buy Tier 2 skills, you must have at least two Tier 1 skills


 * In order to buy Tier 3 skills, you need at least three Tier 2 skills


 * In order to buy your final tier skill, you must have at least three Tier 3 skills